Whitebeam Object Definition

Site Map
 
Home
 
Application Guide
Reference
  Installation
  Configuration
  XML Markup
  JavaScript Classes
  ROM
  Templates
  Environment
  Dev Process
  Tools
  External Links
  Example libraries
Community
Contact Whitebeam
To-Do
Download
Credits
Licence
Whitebeam Users
 
 
 

Whitebeam Object Definition

Method Description

GraphicImage.colourAlloc()

Allocate a colour for use in drawing methods

Syntax

number = GraphicImage.colourAlloc(red, green, blue, alpha)

Parameters

The 'GraphicImage.colourAlloc' method takes 4 parameters:

Name Type/Value Range/Length Description
rednumber0-255 Required. The RED component of the colour to allocate
greennumber0-255 Required. The GREEN component of the colour to allocate
bluenumber0-255 Required. The BLUE component of the colour to allocate
alphanumber0-127 Optional, default = 0
The 'ALPHA' component of the colour to allocate. This defines the transparency of the new colour - or the amount to which the colour underneath is allowed to shine through this colour when drawing. A value of 127 is fully transparent, 0 is opaque.

Results

The 'GraphicImage.colourAlloc' method returns number:

Type/Value Range/Length Description
number   Return a numeric value representing the colour

Remarks

Allocate a colour for subsequent drawing operations.

For true-colour images (the default) this method doesn't do a lot - the number returned will be 0xAARRGGBB - where 'AA' is the alpha component, 'RR' is the red component, 'GG' the green component and 'BB' the blue component.

In the case of palette images, created by passing 'false' as the third parameter of 'create', or by loading a GIF image, require colours to be mapped into the limited space of the palette.

For palette images, an attempt is made to find an existing palette entry with the specified colour values. If found this is returned. If not then a search is made for an empty palette slot. If an empty slot is found the map is made and the index assigned is returned to the caller.

If the requested colour is not already in the palette and the palette is full then this method returns -1. For palette images it is always a good idea to check the return value unless your application allocates all colours and keeps it's own tally on usage.

Alternatively, for palette images, call 'colourResolve' to automatically allocate the closest colour if the palette is currently full.

Example

  // Create an empty 100x100 pixel palette based image
  var img = (new GraphicImage).create(100,100, false);

  // Draw the pixels {0,0},{1,1},{2,2} to red and the pixel at {3,3} to blue
  var red   = img.colourAlloc(255,  0,  0);
  var greem = img.colourAlloc(  0,255,  0);
  var blue  = img.colourAlloc(  0,  0,255);

  var pixels = [
    {x:0, y:1},
    {x:1, y:1},
    {x:2, y:2},
    {x:3, y:3, c:blue}
  ];
  img.drawPixels(pixels,red);
        
Whitebeam release 1.3.36
(loadtime : 12ms)